Global Illuminations

CSCI-711


Advance Checkpoint 2 - Renderman

Modified Renderman

Modfied Render

Downloaded Shaders

Custom Shaders Render


Checkpoint 7 - Tone

Ward - 10nits

Checkpoint 7 - Ward 10nit

Ward - 100nits

Checkpoint 7 - Ward 100nit

Ward - 1000nits

Checkpoint 7 - Ward 1000nit

Reinhard - 10nits

Checkpoint 7 - Reinhard 10nit

Reinhard - 100nits

Checkpoint - Reinhard 100nit

Reinhard - 1000nits

Checkpoint - Reinhard 1000nit


Checkpoint 6 - Transmission

Messed around with lighting position and colors to attempt to get better match. May change floor back.

Checkpoint 6


Checkpoint 5 - Reflection

Checkpoint 5


Checkpoint 4 - Procedural Shading

Checkpoint 4


Checkpoint 3 - Shadows and Lighting

Checkpoint 3


Checkpoint 2 - Raytracing Framework

Checkpoint 2


Checkpoint 1 - Concept

Sphere (Larger):
  Radius = 0.5f
  Scaled = [ 2.2f, 2.2f, 2.2f ]
  Translated from Origin [ 0.0f, 0.8f, -1.0f ]
Sphere (Smaller):
  Radius = 0.5f
  Scaled = [ 1.6f, 1.6f, 1.6f ]
  Translated from Origin [ -1.4f, 0.0f, -1.5f ]
Floor:
  Left Triangle = [ (-1.5f, -1.2f, 1.0f), (1.0f, -5.0f, -15.0f), (-4.0f, -5.0f, -15.0f) ]
  Right Triangle = [ (-1.5f, -1.2f, 1.0f), (1.3f, -1.2f, 1.0f), (1.0f, -5.0f, -15.0f) ]
  Scaled = [ 4.0f, 4.0f, 4.0f ]
  Translated from Origin [ 0.0f, 1.0f, 0.0f ]
Light:
  Position = [ 7.0f, 22.0f, 1.0f, ]
  AmbientColor = [ 0.1f,0.1f,0.9f,1.0f ]
  AmbientReflection = 0.5f
  LightingColor = [1.0f, 1.0f, 1.0f, 1.0f]
  DiffuseData = [ 0.0f, 0.0f, 0.50f, 1.0f ]
  SpecularExponent = 20.0f
  SpecularColor = [ 1.0f, 1.0f, 1.0f, 1.0f ]
Camera (Lookat):
  Lookat = [0.0f, 0.0f, 0.0f ]
  Left = -1.0f
  Right = 1.0f
  Top = 1.0f
  Bottom = -1.0f
  Near =3.0f
  Far = 100.5f

Checkpoint 1